Selasa, 30 Juli 2013

[J506.Ebook] Ebook F1 Legends: Ayrton Senna, by Pierre Menard

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F1 Legends: Ayrton Senna, by Pierre Menard

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F1 Legends: Ayrton Senna, by Pierre Menard

Ayrton Senna is widely regarded as the best driver ever. Although he has only been World Champion three times (versus four times for Prost and five times for Fangio and Schumacher), he still holds the world record for pole-positions (65), a true example of his extreme style. This illustrated biography looks back to his childhood in Sao Paolo, his first steps in motor racing and his career in F1.Like the man himself, the book delivers comprehensively what fans of F1 really want. The book features several hundred photographs and a dozen car drawings, as well as interviews of key people related to Senna's career.

  • Sales Rank: #1172373 in Books
  • Brand: Brand: Chronosports Editeur
  • Published on: 2003-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 12.00" h x .62" w x 9.25" l,
  • Binding: Hardcover
  • 160 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

0 of 0 people found the following review helpful.
Five Stars
By Stevie B by the Sea
arrived on time and looking fine

See all 1 customer reviews...

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Selasa, 23 Juli 2013

[I308.Ebook] Free PDF iPhone and iPad Game Development For Dummies, by Neal Goldstein, Jon Manning, Paris Buttfield-Addison

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iPhone and iPad Game Development For Dummies, by Neal Goldstein, Jon Manning, Paris Buttfield-Addison

Here's the scoop on building and marketing great games for the iPhone and iPad!

The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.

Neal Goldstein, leader of an iPhone app startup company, and his co-authors show you how to build a game that will sell, include quality graphics, market your game through the App Store, and more. Whether you're a programming novice or an experienced developer looking to enter the game market, here's how to get going.

  • Games for the iPhone are among the hottest apps in Apple's App Store
  • Learn to build two game applications – from beginning to end
  • Written by successful mobile app developers, this guide begins with how to get started, including downloading the SDK and filling your toolbox
  • Covers programming with Objective-C and Cocoa, what makes a good game, graphics, and creating good mobile apps
  • Explains how to market your game through the App Store

iPhone and iPad Game Development For Dummies can start you on a fun hobby or a lucrative career.

Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

  • Sales Rank: #1571356 in Books
  • Published on: 2010-11-09
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.06" w x 7.40" l, 1.63 pounds
  • Binding: Paperback
  • 508 pages

Review
'This is a fun book and it's a great way to learn game development.' - Search Article, Sept 2011

From the Back Cover
Start a fun hobby or a new career — create cool games for the hottest devices around!

Got an idea for a fun iPad or iPhone game but don't know what to do with it? Read this book and you will! You'll see how to design games that play wonderfully on the small screen, what's involved in becoming a registered developer, how to work with the SDK, key features of game architecture, how to market your games, and more. Get your game on!

  • What makes a good game? — learn the fundamentals of good game design

  • Put on your developer's hat — become a registered Apple developer, learn how iOS games work, and understand the SDK

  • The stuff games are made of — build a native user interface, explore game architecture fundamentals, learn to animate objects in iOS, and grasp the basics of OpenGL

  • Keep score and get social — set up a scoring system and learn to tie your game into social networks like Facebook

  • To market, to market — get your game into the App Store and boost marketability with such bonus features as gestures, shaking, external displays, and ad-supported revenue

Open the book and find:

  • The latest and greatest on the iPad, iPhone 4, and iOS 4.0

  • Elements of great game design and architecture

  • Why you need to be a registered Apple developer

  • Why scoring is critical

  • How to debug your games

  • What provisioning is and why you need to know

  • Important social aspects of game design

  • Key differences between games on the iPad and the iPhone

Learn to:

  • Build an actual game from start to finish

  • Recognize what makes a good game for Apple's mobile devices

  • Use Objective-C, Cocoa, OpenGL ES 2.0, and other iOS programming tools

  • Connect your app to Facebook, get it into the App Store, and market it

About the Author
Neal Goldstein has a rock-star reputation among iPhone developers. He wrote iPhone Application Development For Dummies and frequently speaks at conferences.

Jon Manning and Paris Buttfield-Addison are the founders of Secret Lab, a game design company that builds fun things for iPhone and iPad when the principals aren't playing games for research.

Most helpful customer reviews

16 of 19 people found the following review helpful.
Needs proofing and a forum for support. Very Frustrating
By David Linton
Agree with other buyer who states issues with typos and code issues. The explanations of programming and concepts are good but the code instructions and implementation are total crap. Has you choose an improper app type to start, Nav based app instead of a view based app.
Once you have done this you have to change files to make a nav based app act like a view based app. I spent 3 hours getting the app to launch with buttons because of a typo caused by this incompetence. Just to create a Main Menu screen!

Then you have to change the names of numerous files to make up for this stupidity. The instructions for refactoring are vague and therefore incorrect. Steps are skipped and out of order in numerous places. I really don't think anyone walked through this as first time reader before it was released. After spending an entire day trying to get past just making a button work I quit in frustration.

I am spending way too much time finding the corrections and resolving issues that have nothing to do with learning to program and everything to do with proofreading. Too much guessing "what might be wrong" and not enough "how to do this properly"

Would also be helpful if the dummies publisher had a forum. Where we could ask others questions about how to resolve some of these issues. It really is a shame as I started off really liking this book but it is just too hard and time consuing to translate the errors.

9 of 11 people found the following review helpful.
Has potential
By Daviangel
I don't usually post a review until after I finish a book but in this case I didn't have a choice.
I"m stuck at chapter 6 and without updated errata, forum or Xcode project files for the game you are building in this book there's not much reason to continue. So I have put the book down and moved on to other iPhone books I own that are not showstoppers.
The main things that attracted me to this book, using GameKit and integration with Facebook, I never even got around to since the numerous typo's, error's, plus lack of project files for the chapter completely killed any enthusiasm I had to continue with the book.
Anyways, before that happened the book actually started off pretty good and was able to get the Main Screen for the game built and working as described in the book. I really liked how they did introduced a delay in the launch screen. Always wondered how that was done. Even so, I can confirm that there were numerous conflicts between the screenshots shown in the book and the directions for building even these first few parts of the game as mentioned by other reviewers. For example, Ch3 tells you to select a the Nav based app template but the screenshots show what a view based app would look like so from the start if you never used the iPhone SDK you will be confused. Also, if you never used the iPhone SDK all the interface builder sections will only add to the confusion. This book really needs to be in color so you can blue connection lines in IB when creating connections. I'm pretty sure that is why I'm not able to get my secondary view to show up for CH 6. If they at least included screenshots of what the completed connections and outlets should look like in IB maybe I could figure out if it's a problem with the book or my code. The fact that there is no completed Xcode project files available makes me think no one actually went through the book after it was written and maybe was released too soon.
If they ever update this book or code I'll update my review to include all the stuff I wanted to learn but never got a chance like, GameKit, Facebook and OpenGL as I mentioned since that's quite a bit of stuff I haven't seen covered in one game programming book before.

9 of 11 people found the following review helpful.
Worst iPhone book ever.
By Captain25
This book is abysmal. The number of typos make it unusable after chapter 2. The typos are in the actual sample code for building the projects. There is no support or errata online either. Save money and time and skip this one.

See all 12 customer reviews...

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Kamis, 18 Juli 2013

[P598.Ebook] Ebook How to Restore Wooden Body Framing (Osprey Restoration Guides), by Alan Alderwick

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Pictorial cover - No Dust jacket. Comprehensive and detailed guide to the repair, restoration, and manufacture of car wooden body framing. 128 pages 120 photographs and illustrations. Read this book before you start, from a simple repair to the total rebuilding of a rotting body, this book will be your guide.

  • Sales Rank: #2572116 in Books
  • Published on: 1984-11
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 128 pages

Most helpful customer reviews

0 of 0 people found the following review helpful.
A Lost Craft?
By thomas theisen
The restoration guide by Alan Alderwick is a comprehensive manual for anyone dealing with coachbuilt automobiles.
From basic wood construction to planning and fabrication, this book is a must read for the restorer and owner of
a wooden framed car. There are extensive photo details to show the topics being covered. Unfortunately no longer
in print, the guide rare and expensive.

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Sabtu, 13 Juli 2013

[G984.Ebook] Free PDF Dharavi : The City Within, by Joseph Campana

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Dharavi : The City Within, by Joseph Campana

Today Dharavi houses half-a-million people and has the most expensive real estate in Bombay. Behind its success are the efforts of hundreds of extraordinary people. In Dharavi, the dreams, aspirations and anxieties of this thriving community come alive in the hands of some of Indias best writers, like Sonia Faleiro, Annie Zaidi, Jerry Pinto, S. Hussain Zaidi and Dilip DSouza.

Meet Prema Salgaonkar, who knocks on 500 doors a day taking deposits for the Mahila Milan Bank to make sure her neighbours have money set aside for when trouble hits. Meet Vadivel Thambi, who delivers milk and texts his poetry to hundreds of adoring fans. Meet Sayeed Khan Bucklewala, a brass foundry owner who makes millions selling belt buckles. Find out how the people who live here pay their bills, cope with shiftless and abusive spouses, educate their children, and protect their homes and livelihoods from those who would turn them out.

Alongside is a larger overview of what living in such a city system is like. Dharavi, in the course of its evolution, has raised a number of issues pertaining to decent living standards, development and maintaining amity. These hold important lessons for India as a whole as it urbanizes at a rapid pace.

  • Sales Rank: #3656194 in Books
  • Brand: Campana, Joseph (EDT)
  • Published on: 2015-04-21
  • Released on: 2015-04-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.46" h x .83" w x 5.31" l, .70 pounds
  • Binding: Paperback
  • 304 pages

About the Author
Joseph Campana lived in Mumbai from 2007 to 2011. He taught feature writing and literary journalism at the Xavier Institute of Communications and literature at the American School of Bombay. His writing has appeared in the Indian Express and Time Out Mumbai. He currently lives in Missoula, Montana, with his wife, Jillian, and daughter, Estelle.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Fascinating Read About a Little Known Piece of India
By JonDS
Dharavi is an area within the Indian city of Mumbai (formerly Bombay). Some people call it a slum and others a place filled with opportunity. Editor Joseph Campana has assembled a group of Indian and foreign writers who work to describe this place. Campana opens with an introduction that pulled me into his book. His descriptions and capsule summaries of Dharavi prepared me for what followed. He divided the book into four parts: Arrival, Work and Money, The Daily Grind and Timepass, and Fixing Dharavi. Each part begins with a short description by Campana – these helped to give the work cohesion and flow.

While the boundaries of the four parts are not firm, they gave me a feel for Dharavi that I otherwise would have missed. The first section, Arrival, both brings the reader into Dharavi and begins to paint a picture of some of the half million plus who have come to live and work in this two square kilometers of former marshland.

The second part, Work and Money, tells us about some of the economy of the area – both a bit of the dark side and of the entrepreneurial spirit that thrives despite a shortage of such basics as water and electricity. We are reminded that we could well be wearing something such as a belt buckle cast and polished in Dharavi.

The third part, The Daily Grind and Timepass, added a new word to my vocabulary: “timepass”. It shows the reader another facet of this rough diamond and leads us to the fourth part. The fourth section, Fixing Dharavi, is a final gem. What makes it so interesting is how Campana and his stable of writers tell us about the possible futures of the land. The property where Dharavi stands has gone from being worthless to some of the most valuable real estate in Mumbai. Developers salivate over the possibilities and we learn of what may come – both good and bad.

In sum, I can highly recommend this book. Armchair travelers will love it for the picture it paints of an exotic place. Students of other places and cultures will likely treasure this book for the comprehensive portrait of a complex place in a country that is both a cradle of humanity and a hope for the world’s future. It is exactly the kind of book that can be just the right assigned reading in an anthropology, sociology or psychology course. Just plain readers like me will enjoy it for the fascinating story it weaves. Usually I try to ration my books as I live at the end of a costly supply chain but, I couldn’t do so in this instance – it was just too entertaining and interesting a read to put down!

I bought this book through Amazon. I hope they get more copies as I'd wanted to give one as a gift.

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